Showing posts with label secret lairs. Show all posts
Showing posts with label secret lairs. Show all posts
Thursday, 12 December 2013
The Secret Lair of the Byzantine Cannibal Final Render
This is the final render of the secret lair of the byzantine cannibal. I feel proud of this final image and the work put into making it.
Tuesday, 10 December 2013
Maya Scene: Revamped Lighting Set Up
The screenshots below are of a revamped lighting set up for my scene. It was through talking and help from Jordan that I changed and am now pushing my scene's lights massively; the over complicated mess in the archway is my attempt at trying to achieve my concepts rim lighting on the inner part, which I believe has been quite successful. Any feedback on this is appreciated.
Monday, 9 December 2013
Maya Scene: Chamber Test Render
This is only a test render of my scene so far, the back walls still require texturing and detailing.
Monday, 25 November 2013
Byzantine Cannibal Final Concept
This is my final concept for The Secret Lair of the Byzantine Cannibal with revision to the lighting and drama in my scene as suggested by Phil and Jordan.
Secret Lair - Basic Scene Render
This is a basic render of my final scene, with each object within the scene mapped out accordingly but still subject to changes or edits. I have added colours so as to differentiate between each object and have place a simplistic altar in the scene to show the finished hero prop's place within the scene. Any ideas and feedback on how this can be improved is appreciated.
Sunday, 24 November 2013
Byzantine Cannibal Final Concept (unfinished)
This is my final concept piece for my Byzantine Cannibal's secret lair. The recent addition of detailing on the background wall is a mix of photographs and hand drawn detailing, It portrays a scene unique to my vulture cult and allows me to show my audience their lore and history through imagery.
Thursday, 21 November 2013
Sacrificial Chamber Final Concept Tweaks
This is an assortment of different adjustments made to my final concept piece after making the mosaics on the back walls more opaque and adding coloured lighting. Each one is a little bit different and feedback on which seems more suitable or closer to something that is more finished is appreciated.
Wednesday, 20 November 2013
Tuesday, 19 November 2013
Sacrificial Chamber Final Draft #3
Monday, 18 November 2013
Sacrificial Chamber Concept Final Draft #2
This is my second progressive draft for my final concept piece for the secret lair of the Byzantine Cannibal. Any feedback on this will be greatly appreciated.
Sunday, 17 November 2013
Byzantine Cannibal Final Concept Draft
This is a paint over draft for basic scene colours and layout for my Byzantine Cannibal's Sacrificial Chamber.
Friday, 15 November 2013
Perspective Shots for Sacrificial Chamber
This collection of images are render stills taken from two different block outs for my scene to test out perspective angles and components to include. Any feedback on which are the most effective would be greatly appreciated.


















Labels:
ideas,
modelling,
project two,
secret lairs,
year one
Wednesday, 13 November 2013
Secret Lair Thumbnail: Bloody Altar Extended
As suggested by Phil went back into Photoshop and extended the blood altar scene I posted earlier to include more of the room.
Secret Lair Thumbnail: A door to the Blood Altar
This is a more refined and interesting look at the sacrificial chamber. The perspective, suggested by Phil, is a new take on how the chamber might be viewed and I think it allows for a more directed view of the altar, with the gold engraving and trim particularly effective. Any opinions on this would be greatly appreciated.
Sunday, 10 November 2013
Sacrificial Chamber Thumbnail 8
This concept thumbnail takes a actual perspective created in Maya and overlays the detailing and colour scheme I will be aiming for in my final model. Any constructive feedback on this particular method would be greatly appreciated!
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