Showing posts with label design work. Show all posts
Showing posts with label design work. Show all posts

Tuesday, 8 April 2014

Friday, 17 January 2014

From Script to Screen - Rocket Scientist Character Idea Lineup

These character designs are the first ideas for my rocket scientist created using Sketchbook Pro. Even though some of these may not match the emotional tone of my story, with him being a remorseful scientist, I wanted to draw a broad range of emotions to experiment with the rocket scientist's personality. Is he a constantly depressed guy or is he jolly and loud but covering up his dark thoughts and feelings? I feel the latter may be the better persona, with 3 and 5 suiting this.
Any feedback on these will be appreciated.

Monday, 25 November 2013

2nd 2D Movement test for Jumping Snowman



Secret Lair - Basic Scene Render

This is a basic render of my final scene, with each object within the scene mapped out accordingly but still subject to changes or edits. I have added colours so as to differentiate between each object and have place a simplistic altar in the scene to show the finished hero prop's place within the scene. Any ideas and feedback on how this can be improved is appreciated.


Thursday, 21 November 2013

Sacrificial Chamber Final Concept Tweaks

This is an assortment of different adjustments made to my final concept piece after making the mosaics on the back walls more opaque and adding coloured lighting. Each one is a little bit different and feedback on which seems more suitable or closer to something that is more finished is appreciated.

Tuesday, 19 November 2013

Sacrificial Chamber Final Draft #3

This is my 3rd final concept draft and I have added textures and detailing to my scene, although some of this may not be completely visible until enlarged. Any feedback on this is appreciated.

Monday, 18 November 2013

Sacrificial Chamber Concept Final Draft #2

This is my second progressive draft for my final concept piece for the secret lair of the Byzantine Cannibal. Any feedback on this will be greatly appreciated.

Sunday, 17 November 2013

Wednesday, 13 November 2013

Secret Lair Thumbnail: Bloody Altar Extended

As suggested by Phil went back into Photoshop and extended the blood altar scene I posted earlier to include more of the room.

Secret Lair Thumbnail: A door to the Blood Altar

This is a more refined and interesting look at the sacrificial chamber. The perspective, suggested by Phil, is a new take on how the chamber might be viewed and I think it allows for a more directed view of the altar, with the gold engraving and trim particularly effective. Any opinions on this would be greatly appreciated.

Secret Lair Thumbnails: Bloody Altar with Columns

This was, again, another tester for the altar and the patterns on the floor.

Secret Lair Thumbnail: Bloody Altar

This thumbnail was a tester for detail and emphasis on my hero prop and is probably too bloody. 

Sunday, 10 November 2013

Sacrificial Chamber Thumbnail 8

This concept thumbnail takes a actual perspective created in Maya and overlays the detailing and colour scheme I will be aiming for in my final model. Any constructive feedback on this particular method would be greatly appreciated!

Thursday, 7 November 2013

Sacrificial Chamber Thumbnail Visualisation 2

This is another visualisation thumbnail for my Sacrificial Chamber concept. The perspective and depth of the image is slightly messed up but this is purely to give me a feel for the details, arrangement and most suitable colours for the room. Constructive feedback welcome :)

Sacrificial Chamber Thumbnail Visualisation 1

This is a visualisation of part of the Sacrificial Chamber I described in my OGR and pictures the sealed container hanging from the ceiling and the decorative gold walls of the room. This is a visualisation of part of my concept to determine detailing. The pattern on the sealed  container abstractly resembles a winged animal, and is a possible inclusion into a mosaic in a discreet way.