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UV Mapped Blocks |
Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts
Friday, 9 May 2014
Thursday, 8 May 2014
Monday, 9 December 2013
Maya Scene: Chamber Test Render
This is only a test render of my scene so far, the back walls still require texturing and detailing.
Monday, 25 November 2013
Secret Lair - Basic Scene Render
This is a basic render of my final scene, with each object within the scene mapped out accordingly but still subject to changes or edits. I have added colours so as to differentiate between each object and have place a simplistic altar in the scene to show the finished hero prop's place within the scene. Any ideas and feedback on how this can be improved is appreciated.
Friday, 15 November 2013
Perspective Shots for Sacrificial Chamber
This collection of images are render stills taken from two different block outs for my scene to test out perspective angles and components to include. Any feedback on which are the most effective would be greatly appreciated.


















Labels:
ideas,
modelling,
project two,
secret lairs,
year one
Monday, 7 October 2013
Maya Tutorial Object - Pencil and Rubber Characters
This is my Pencil and Rubber characters from following Alan's online Maya tutorials. I think they turned out well, I did struggle with some of the deformers, especially the lattice deformer, but eventually became accustomed to it.
Maya Tutorial Objects - Egg Cups
The screenshot below shows my versions of the three egg cups done in the Maya tutorials. I enjoyed working with all of the different model types, but found myself preferring polygons over the other methods.
Wednesday, 25 September 2013
Autodesk Maya Modelling Practice
After a look at the first Maya tutorial decide to experiment in the program. The test took me about 40 mins and is my very first attempt at modelling in Maya. I think it turned out quite well.
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