Showing posts with label project two. Show all posts
Showing posts with label project two. Show all posts

Tuesday, 10 December 2013

Maya Scene: Revamped Lighting Set Up

The screenshots below are of a revamped lighting set up for my scene. It was through talking and help from Jordan that I changed and am now pushing my scene's lights massively; the over complicated mess in the archway is my attempt at trying to achieve my concepts rim lighting on the inner part, which I believe has been quite successful. Any feedback on this is appreciated.

The Secret Lair of the Byzantine Cannibal - Submission Disc Artwork


Monday, 9 December 2013

Maya Scene: Chamber Test Render

This is only a test render of my scene so far, the back walls still require texturing and detailing. 

Monday, 25 November 2013

2nd 2D Movement test for Jumping Snowman



Byzantine Cannibal Final Concept

This is my final concept for The Secret Lair of the Byzantine Cannibal with revision to the lighting and drama in my scene as suggested by Phil and Jordan.

Secret Lair - Basic Scene Render

This is a basic render of my final scene, with each object within the scene mapped out accordingly but still subject to changes or edits. I have added colours so as to differentiate between each object and have place a simplistic altar in the scene to show the finished hero prop's place within the scene. Any ideas and feedback on how this can be improved is appreciated.


Sunday, 24 November 2013

Byzantine Cannibal Final Concept (unfinished)

This is my final concept piece for my Byzantine Cannibal's secret lair. The recent addition of detailing on the background wall is a mix of photographs and hand drawn detailing, It portrays a scene unique to my vulture cult and allows me to show my audience their lore and history through imagery.


Thursday, 21 November 2013

Sacrificial Chamber Final Concept Tweaks

This is an assortment of different adjustments made to my final concept piece after making the mosaics on the back walls more opaque and adding coloured lighting. Each one is a little bit different and feedback on which seems more suitable or closer to something that is more finished is appreciated.

Tuesday, 19 November 2013

Sacrificial Chamber Final Draft #3

This is my 3rd final concept draft and I have added textures and detailing to my scene, although some of this may not be completely visible until enlarged. Any feedback on this is appreciated.