Showing posts with label colour compositions. Show all posts
Showing posts with label colour compositions. Show all posts

Monday, 25 November 2013

Byzantine Cannibal Final Concept

This is my final concept for The Secret Lair of the Byzantine Cannibal with revision to the lighting and drama in my scene as suggested by Phil and Jordan.

Sunday, 24 November 2013

Byzantine Cannibal Final Concept (unfinished)

This is my final concept piece for my Byzantine Cannibal's secret lair. The recent addition of detailing on the background wall is a mix of photographs and hand drawn detailing, It portrays a scene unique to my vulture cult and allows me to show my audience their lore and history through imagery.


Thursday, 21 November 2013

Sacrificial Chamber Final Concept Tweaks

This is an assortment of different adjustments made to my final concept piece after making the mosaics on the back walls more opaque and adding coloured lighting. Each one is a little bit different and feedback on which seems more suitable or closer to something that is more finished is appreciated.

Tuesday, 19 November 2013

Sacrificial Chamber Final Draft #3

This is my 3rd final concept draft and I have added textures and detailing to my scene, although some of this may not be completely visible until enlarged. Any feedback on this is appreciated.

Monday, 18 November 2013

Sacrificial Chamber Concept Final Draft #2

This is my second progressive draft for my final concept piece for the secret lair of the Byzantine Cannibal. Any feedback on this will be greatly appreciated.

Sunday, 17 November 2013

Wednesday, 13 November 2013

Secret Lair Thumbnail: Bloody Altar Extended

As suggested by Phil went back into Photoshop and extended the blood altar scene I posted earlier to include more of the room.

Secret Lair Thumbnail: A door to the Blood Altar

This is a more refined and interesting look at the sacrificial chamber. The perspective, suggested by Phil, is a new take on how the chamber might be viewed and I think it allows for a more directed view of the altar, with the gold engraving and trim particularly effective. Any opinions on this would be greatly appreciated.

Secret Lair Thumbnails: Bloody Altar with Columns

This was, again, another tester for the altar and the patterns on the floor.

Secret Lair Thumbnail: Bloody Altar

This thumbnail was a tester for detail and emphasis on my hero prop and is probably too bloody. 

Sunday, 10 November 2013

Sacrificial Chamber Thumbnail 8

This concept thumbnail takes a actual perspective created in Maya and overlays the detailing and colour scheme I will be aiming for in my final model. Any constructive feedback on this particular method would be greatly appreciated!

Thursday, 7 November 2013

Sacrificial Chamber Thumbnail Visualisation 2

This is another visualisation thumbnail for my Sacrificial Chamber concept. The perspective and depth of the image is slightly messed up but this is purely to give me a feel for the details, arrangement and most suitable colours for the room. Constructive feedback welcome :)

Sacrificial Chamber Thumbnail Visualisation 1

This is a visualisation of part of the Sacrificial Chamber I described in my OGR and pictures the sealed container hanging from the ceiling and the decorative gold walls of the room. This is a visualisation of part of my concept to determine detailing. The pattern on the sealed  container abstractly resembles a winged animal, and is a possible inclusion into a mosaic in a discreet way.

Tuesday, 29 October 2013

Thumbnails 1-6

This is my first set of thumbnails for the Byzantine Cannibal. I really like 1 but am unsure if it really feels like my character. I was really unsure about how the room should be shaped so there are some generic layouts, to try some different I tried to suggest a hexagon/pentagon with 3 and 5 but I am Extremely open to suggestions and advice!

Thursday, 24 October 2013

City Final Concept Piece

This is my final concept painting for the city scene in Metropole. To emphasise the expressionistic influence in this piece I decided to use an unrealistic representation of buildings to portray this warped landscape. I found that heavy greens and blues conveyed the blunt sadness I was looking for in this scene.

Musician's Crowd Final Concept Piece

This is my final concept piece for Metropole's crowd scene. The large amount of colour used in this piece for both characters and the air around them symbolically represent the flow of emotion, the musician in the centre is bright red and orange to emphasise him as a focal point of the scene. The crowd is all draw manually because this gave the effect I intended for the scene, I experimented with a custom brush but found this didn't add to the effect and instead only served to confuse my audience and male the scene unreadable.