Friday, 18 October 2013
Wednesday, 16 October 2013
Thumbnails 29- 53
Saturday, 12 October 2013
Character and Animation - Birdbot and Friends
This small animation was another collaborative effort, with Group 2 split into 2 teams to create separate animations. It started with a consequences drawing exercise, with each member of team drawing a piece of body and passing on the paper another, with only the continuation lines visible.
This made the final creatures designed utterly random and when we saw them finished they were unbelievably strange but somehow they worked. We then chose a single creature and proceeded to morph a simple shape into it, then bring it to life by making our creature move. The video below shows just that.



This made the final creatures designed utterly random and when we saw them finished they were unbelievably strange but somehow they worked. We then chose a single creature and proceeded to morph a simple shape into it, then bring it to life by making our creature move. The video below shows just that.



Character and Animation - Face Morphs
This is the video from my first character and animation class. Its a morph between different faces of those in group 2. The drawing itself had an annoying tinge by the time I hit 6-7 frames done, but was incredibly worth it to see the finished animation in the end.
Concept Artist - Sergey Musin
Just having a brief look around my usual haunts on the internet and I found this.
It's for an early access game called Kenshi, who has now got a new concept artist onboard, Sergey Musin. I took particular interest in this piece because of its dynamic horizon line and how the feeling of enormous space and depth is created with the overlapping rock spikes, pushing the ridge into the background. I find this a very good example about how stepping out of the box may lead to something awe inspiring yet using many of the fundamental principles Jordan mentioned yesterday.
A link to Musin's online page: http://www.samfx.com/
It's for an early access game called Kenshi, who has now got a new concept artist onboard, Sergey Musin. I took particular interest in this piece because of its dynamic horizon line and how the feeling of enormous space and depth is created with the overlapping rock spikes, pushing the ridge into the background. I find this a very good example about how stepping out of the box may lead to something awe inspiring yet using many of the fundamental principles Jordan mentioned yesterday.
A link to Musin's online page: http://www.samfx.com/
Wednesday, 9 October 2013
Monday, 7 October 2013
Maya Tutorial Object - Pencil and Rubber Characters
This is my Pencil and Rubber characters from following Alan's online Maya tutorials. I think they turned out well, I did struggle with some of the deformers, especially the lattice deformer, but eventually became accustomed to it.
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