Just having a brief look around my usual haunts on the internet and I found this.
It's for an early access game called Kenshi, who has now got a new concept artist onboard, Sergey Musin. I took particular interest in this piece because of its dynamic horizon line and how the feeling of enormous space and depth is created with the overlapping rock spikes, pushing the ridge into the background. I find this a very good example about how stepping out of the box may lead to something awe inspiring yet using many of the fundamental principles Jordan mentioned yesterday.
A link to Musin's online page: http://www.samfx.com/
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